on Sep 26th, 2008The scar tests

Ok, here is the two different ‘scar’ designs I’m playing with for Deadland Chronicles. Since this is taking place in a war-strewn future the ‘heroes’ of the day will be pretty beat up. So, scars are necessary!

 

The original. Easy to so – but doesn’t look overly convincing that it’s a scar. I just used the pen tool, drew the line and added a handful of effects to try and make it look .. scar like. Not the BEST look but – not bad. Takes me about 5 minutes to do the scarring here.

Pros: Fast, easy and doesn’t eat up  a lot of resources.

Cons: Not the most effective scar, may not be consistent in design

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This one I used a ZBrush sphere, drew a quick gash and exported it as an OBJ file. I then imported that into Photoshop (which takes a few minutes) and rotated it to where I wanted it. I changed the 3D object to a flat layer, masked and erased around it and added a little red tinge – only too about 5 minutes (well, 10 with the load time and making the sphere). Yes, I’m aware that this scar looks .. lame. But the feel is more realistic than the pen-tool method.

Pros: Looks better and has more possibilities. I can take the same sphere, rotated for where ever you look and add a pre-defined action for the coloring as needed, so it would look more consistent – and I could probably get it looking  more realistic

Cons: Takes a while to load (high poly count), the reflections may not always look natural, which CAN be fixed in Photoshop, but adds another step.  If not done right simply look clayish.

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Out of the two I like the second better – I can make it look more gashy and stuff in Zbrush, then I’d have a changeable 3D object ready for placement which – in the future – could save some massive time.

What are your thoughts?

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9 Responses to “The scar tests”

  1. Sarah (17 comments)on 26 Sep 2008 at 2:06 pm

    I like the first scar(s) better. They look more realistic than the second larger one, at least to me.

  2. tony (78 comments)on 26 Sep 2008 at 6:46 pm

    agree with Sarah. on everything she said. but holy crap, the second one look like it should be dead by now.

  3. Pete (2 comments)on 26 Sep 2008 at 10:51 pm

    After looking at these for sometime now, I think something in between the first and second(thickness-wise). Maybe we could create a real scar on Todd and end this debate!

  4. Hannah (1 comments)on 27 Sep 2008 at 1:23 pm

    I like the second better. The first doesn’t really look like a scar. No doubt about the second one. Doesn’t look like he should have lived though.

  5. Tadd (104 comments)on 27 Sep 2008 at 7:00 pm

    Ok, I admit that the second ’scar’ does very much look like a big slug smacked on his face. However, the first scar looks more like a cheap tattoo than anything else.

    Keep in mind that I didn’t spend much time modeling out the second scar. It was a quick “smack” and there it was. I may make a tutorial in the future when I get the ‘feel’ of the second scar right.

    I know I can do it!

    Pete: No .. I don’t think scarring Todd for real is an option.

  6. Rose (1 comments)on 29 Sep 2008 at 1:50 pm

    Definitely like the second one better. The first one doesn’t look as realistic as the second.

  7. Tadd (104 comments)on 29 Sep 2008 at 4:45 pm

    @Rose: Yeah - with tweaking this would definitely be better I feel than the penciled in ’scar’. The other would probably work, but would no doubt look friggin silly if I can’t get it right.

  8. tony (78 comments)on 29 Sep 2008 at 8:30 pm

    come on tadd, do some of that tweaking, and then show us that one!

  9. Tadd (104 comments)on 30 Sep 2008 at 8:53 am

    @tony: Workin on it man. I have finals this week so I may or may not get a chance to work on it again. Maybe I will on my lunch break instead of playing video games …

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