Anyone else get infuriated with Blender 3D? I mean come on … how non-compliant can you really get with a GUI!?

If you don’t know, I’m attempting to use Open Source software to create a graphic novel, and in the future an animated ‘film’ or series. It will be dark, brutal and not exactly something for everyone. But it will be an adventure. For both the reader, and myself.

I chose Blender because of the amazing features that this free program has. It can really compete I feel with the ‘big dawgs’ like 3D Studio Max and Maya … perhaps not compeletely, but it really has amazing features and takes advantage of a lot of things - which I won’t bother posting here.

However, the GUI is completely wacked out! It makes no real sense, to be honest. For instance, I did a basic model in another 3rd party program and then imported the mesh into Blender. Sure, that was simple. However, now I want to rotate the model itself to face the camera - no go. I can rotate the scene, but not within the camera mode. And I can’t figure out for the life of me how to render the scene as I see it on the screen and not via the camera. Heck, I can do that easily in 3D Studio Max 7 … but not in Blender. Or at least not that I’ve been able to figure out.

So there is my rant. It’s got infinite power but a retarded GUI. And most of the ‘getting started’ tutorials seem to be about how to split the screen for multiple views … ok ok, we got that after the 10th video tutorial!

Oi … I know I can get some video tutorials all over the place. And CartoonSmart has some videos now too (RE:BlenderNation) but goodness. Can we make it any less intuitive!?

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